Tuesday, 1 June 2010

Finishing out model

Great, now I have the model. Now its time to make it ''usable'' Basically what I did is re UV map it using zbrush plugins which did all the hard job in 5 sec for me. However the retoop was painful. Its quite hard to do it in zbrush because of the controls, and screen but its not that bad tbh. After a while it was quite easy task to do. Once I re UV model and Re-topology it, it was the time to start baking textures. Here we go u can see some of them below. 

Now once I got these textures I did some tests in maya. The initial idea was to have entire set of them, including extra specular, transparency, reflection, and SSS. However once I saw how hard and %"£%"£% it is to do it in maya I quit that idea and just stick to Diffuse+Bump skipping normal map. 

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