Tuesday, 1 June 2010

Post Work

Well after the hell with maya it was time for some heaven. Bit complicated process tho. I had to mix ''BAD'' Maya renders with Max renders. I've decided to do my background in max and main character animation in maya. 


Well from max I got quite nice render passes, I had my Beauty(or standard output as u wish), then Pass for Shadows, and for DOF (3 passes actually low/med/high range), ID for objects, ID for wire, ID for Materials. They all gave me lots of control over my image. Also the 32bit EXR depth was great to work with since it was uncompressed. Maya from the other hand had to compress my 32bit EXR and make my live more... sad.


Anyway below u can see some of the Max renders after converting to JPG for this blog.







The renders above are all the images I used for my first layer of backroung. As you can see there is no grass in it. The reason why not is because I didnt had time to render the full image with static grass, there fore I've decided to add grass later on in post wrok as a static image since it was not animated. 



Now the next part was to get maya layers, I guess you already know what I'm going say here... PAIN PAIN PAIN... Well I got the Egg and Dragon on a alpha layer with no background, but there was no shadows casted on ground... It did look bad in post work. So the solution was very simple. Create copy of scene, apply gray material to entire scene and rerender it. Then use it as multiply map in after effect with curve and sat correction and that ''did'' the trick... Some kina how.. ble.

And here we got After Effect...lots of lots of layers for silly little animation.. thanx to MAYA! :D


And I end up with the images below.



And thats it. I'm ''happy'' with the final look, even tho I'd rather to do it in max and get it better... more like How to train your dragon than this thini thing......

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